3D Art Generalist

Immerse is leading the field in enterprise VR. We believe in the power of Virtual Reality to make training, learning, and collaboration easier and more effective for everyone. Our platform and groundbreaking work with some world-leading companies including Facebook, DHL, Shell, Accenture and GE, is driving adoption in the enterprise VR sector.

Based on this success, we have also recently secured a significant new funding round to continue to develop our VR platform and power bigger and better things in the future.

Some of our core platform offerings include multiplayer, distribution (across multiple VR hardware and web), data capture, and user playback. This allows developers to build scalable training and learning applications, used to power virtual submarines, oil refineries, medical rooms, rugby pitches, aircraft hangars and much more.

Immerse is a friendly, inclusive, and rapidly expanding development team. We’re at the forefront of enterprise VR, double finalists for this year’s VR awards, and motivated to see the benefits VR can bring to the way people learn.

The Opportunity

We’re looking for a 3D generalist who has a lot of experience working within Unity.


This role is for someone who has great generalist skills in modelling, texturing, rigging and animation. This person will be a key member of our art team which is small but highly flexible, offering support in all these areas. This person may occasionally be lead or solo artist on projects and so must give us confidence that they can be positioned as so. 

This person will be expected to create, rig and animate 3D Assets that are appropriate for specifically targeted VR systems. Careful optimisation considerations will be essential as projects will range from high end VR (e.g Oculus Rift S) to mobile VR (e.g Oculus Quest).

Inside unity they will be required to import assets, create materials, setup prefabs, setup scenes, build environments and further animate inside unity timeline. Being able to create shaders, particles or other VFX is a huge plus.

Other expectations will be to work within a JIRA, ticked-based environment where effort is planned and put into sprints.


It’s important to us that this person is a nice fit within our environment. Working and adapting well to small, highly flexible teams across multiple projects will require good communication and planning skills with a positive and supportive attitude to help projects move along smoothly.


As a first step we will want to see your up-to-date portfolio. We would then want to move onto a face-to-face interview to review this and talk about your wider experience.

Core Technical Requirements

  • 3D Modelling, Rigging, Skinning and Animation 

         + Maya (preferred), 3DS, Blender.

  • Texturing 

         + Photoshop, Substance

  • Experienced in Unity game engine.


  • Unity Timeline animation experience
  • Unity particle system experience
  • Unity / Amplify shader graph experience
  • Mobile optimisation experience
  • Git / Sourcetree / Jira experience


  • 25 days holiday
  • Pension
  • Private healthcare / gym membership
  • Birthday day off
  • Duvet days
  • Training allowance
  • Plus more

Equal Opportunity

Immerse is an equal opportunity employer: We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.

How to apply

To apply for this position, please email your CV to jobs@immerse.io

This is a full-time permanent position, based in London, EC1N. We’re set to grow rapidly this year, so if you want to be part of something exciting then we’d love to hear from you.

Successful candidates must be authorised to work in the UK and be available for on-site interview.

No agencies please.