A couple of weeks ago, Tom and I took a trip out to Singapore to attend the EdTechXAsia conference. Featuring over 100 speakers from 20 countries, it was a fantastic opportunity
In the sporting world, data-driven tracking has revolutionised individual performance, giving coaches the ability to monitor their athlete’s performance at a micro level.
EdTechXAsia 2016 is one the largest ed tech conferences in the world, attracting the biggest names in education technology for…
Workplace learning is undergoing a significant change, and technologies such as virtual reality and 3D are at the heart of this. VR in particular, is shaping the immersive learning environment.
When it comes to delivering training programmes, today organisations are spoiled for choice. Paradoxically they’re also sluggish to move away from live training.
GLOBALLY, THE HEALTHCARE INDUSTRY EMPLOYS OVER 6.4 MILLION PEOPLE. THE LARGEST HEALTHCARE EMPLOYER IN THE UK IS THE NHS
Whatever your current thoughts might be towards VR, there’s no denying that the next twelve months will be key for the technology. It’s predicted that virtual reality will have its first billion dollar year in 2016
“How do you go about developing a VR environment – and what do you need to know about my business first?”
VR provides a clear solution. All three branches of the armed forces use VR battlespace simulators to train recruits and specialists, building confidence and skills in a safe environment so that they’re second nature by the time the troops are deployed.
The idea that we learn best by experience has been upheld by learning theorists as diverse as Maria Montessori and David Kolb. It’s how we learn to drive cars, operate planes, and build houses.